![]() ![]() Second, the module closely follows the events of the movie, meaning that there aren't going to be too many surprises for players who've seen it.Īt the same time, 2010 Odyssey Two Adventure does provide some scope for divergence from the film, mostly because its text actually acknowledges the possibility of failure in a meaningful way. I daresay most of its audience would have been baffled by an adventure like this, which is a (largely) bloodless investigation of an interplanetary mystery. Star Frontiers is a very "pulpy" RPG, one better suited to Saturday morning matinee space opera than introspective meditations on the place of Man in the cosmos. ![]() First, it's a poor fit for Star Frontiers, mostly in tone rather than in rules. ![]() ![]() I call this module "peculiar" for several reasons. Like its predecessor, 2010 Odyssey Two Adventure is a peculiar product, but it's a much better presented and broadly usable one. Clarke, itself a sequel (of sorts) to the 1968 film, 2001: A Space Odyssey. The module ties into the then-current science fiction film, 2010, based on the 1983 novel by Arthur C. Released in 1984, 2010 Odyssey Two Adventure, is a Star Frontiers module written by Bruce Nesmith and Curtis Smith. ![]()
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